When my mom and I got back to our neighborhood from running errands, my friend was outside his house, so I had my mom drop me there. We hung out in his yard for a little while, and then we went for a wander. Somehow we ended up talking about Mythic Island. It had nothing to do with what I’ve posted over the past few days, but by the time we got back to our neighborhood we had decided to go back. We used to play Mythic Island with a huge group of friends, but we’ve decided to keep it between the two of us. We’re going to treat it both as a story and as a real, significant world, as if it really does exist. After every adventure we’re going to talk about what happened and record our conversations so we can post it as a podcast.
This got me thinking. When we played Mythic Island, we treated it as real. We would bring things from this world into that world and vise-versa. We agreed that it would probably be a bad idea to allow things from that world to come into this one. This is really just for logistical reasons. We want to be able to shut the game off, as it were. We didn’t close the door to this world when we were in middle school, so we would often see dragons flying around on the highway and such.
For weeks now I’ve been trying to get my friends together to play through a D&D campaign I’ve been working on. We just can’t seem to get everyone together at the same time. I suspect I will be in charge of coming up with a lot of the Mythic Island story because I have more time, and I think I can use a lot of the same ideas. I’ll probably have to alter the plot quite a bit because my friend and I are largely coming up with the new chapter of the story together, and we’re basing it off of where we left off about ten years ago. Can you feel the nostalgia?
The idea of my D&D campaign was that several hundred years before the characters even come in, there was an epic war. The children of two brothers who were very prominent nobles became the rulers of two opposed kingdoms, and at one point, one of the kids killed his uncle. His father cursed him and created the Darkness. That kid’s soul was then tied to the Darkness and was not allowed to die. The ultimate goal of the campaign was to first find out that there is something more abstract called the Light, and then to find out that there is a soul tied to the Light. Once they learned this, the goal of the campaign would be to find the soul of the Light. That soul would then lead you on a mission to either destroy the Darkness along with the soul that is attached to it, or to convince the soul of the Darkness to befriend the Light, thus destroying the Darkness, but not the soul.
Of course I’m over-thinking the whole thing. I think the idea of playing a story instead of simply writing it is strange to me. When we played Mythic Island as middle school kids it was only natural. It’s like it’s foreign to me now because I haven’t done it for so long. I’m going to have to get used to it again.
We stopped playing this when we went to high school. That year I took an acting class, and I felt like I was terrible at it. I guess I never equated playing the story with acting, and if I had, I still don’t know how I would have graded myself. Granted, in that case I was playing myself in an imagined situation. D&D definitely has an aspect of role-playing, but we really don’t try very hard at it. We spend a lot of time just trying to figure out what the heck we’re supposed to be doing. I think the Mythic Island scenario will be interesting because we’re the Dungeon Masters as well as the players.
When we played it as kids we spent a lot of time running from the bad guys. We made our own lives difficult, but that made the game more fun. We know what’s going on in Mythic Island now, and once again, we’re intentionally making our lives difficult. The battles will be harder, and the bad guys will be scarier because we’re older, more sophisticated, and more creative. Of course this also means our solutions to problems and our schemes will be more complex. I’ve been wanting to do this and I’ve been trying to talk my friends into it for a year now. I’m so happy we’re going to be doing it.
I’m still going back and forth a little on how I feel about keeping it between the two of us. At one point in time we had a small army of friends with us. At the same time, we were the most invested in the story, and sometimes our other friends didn’t take it seriously enough. The nice thing about it is that this friend and I don’t often hang out without other people any more. The truth is, we really don’t have that much in common other than our shared obsession with Star Wars and our history with Mythic Island. The game started with just the two of us anyway. I don’t think it’s at all a coincidence that I started thinking about this more, lately.
Because in my world guinea pigs can fly!